Walk of Doom
disguise falls from the ceiling in the living room and lands on the couch. GIR
uses a cushion as a spring-board and bounces into the center of the room.
Yeee heeee! I'm running, I'm running!
continues screaming happily as he runs along the archway in between the living
room and the kitchen. He runs into the kitchen and steps on the lever that
opens the trashcan as he runs by it. He runs around the toilet, and around the
table and then jumps into the air. He hits the wall with a grunt right above
the open trashcan and slides into it. He continues screaming as he slides down
into the underground lab, the trashcan closes behind him. In the lab, Zim
works the levers of some mechanical arms. The mechanical arms are inside a
large tube. One of them is a claw that holds a computer chip. The other is a
laser pen looking thing that Zim uses on the chip. GIR slides into the lab
through a high tech laundry shoot tube thingy. GIR slides across the floor and
eventually comes to a stop. GIR then removes his disguise.
running around the lab.
GIR! Sit still! I need quite to repair your guidance systems box.
I don't need it! I don't need it!
as he runs into the same laundry shoot thing he came out of. He falls to the
ground, his eyes lacking color now. The top of the tube opens up and the
mechanical claw arm holding the chip lifts it above the tube. Zim takes the
Done. The finest in Irken guidance technology and I have improved it.
With these upgrades, GIR, there will be nothing that you cannot find, no
situation that you cannot guide us out of.
the tip of GIR's antennae and the top of his head opens up, revealing a bee
hive in his head. Bees start flying around.
the beehive and sticks it into the laundry shoot thing where it is sucked
upwards along with the bees.
Now, if we could just work on your behavior.
sticking the chip into GIR's head.
Aw, my bees...
his hands from GIRs head since the chip is now in place.
You now possess superior geographic guidance abilities, GIR.
over a laptop-like device.
Report upgrade status.
up, now with red eyes, shoulders, and chest plate, salutes.
Sir, guidance chip in place and fully functional, sir.
Demonstrate. Which way is... the skool?
and looks around. He goes into search mode and everything he sees is
transparent. A little box in the upper right corner shows a picture of the
skool, but disappears when his vision zooms ahead to where the skool is. He
points up to his upper right.
Good, GIR. Now, something tougher. Where is planet Blorch?
into search mode again. A little box in the upper right corner shows a picture
of planet Blorch, and GIR's vision zooms into the stars past satellites and
planets until it stops at planet Blorch. Two moons circle it. GIR points to
his upper left.
Excellent! Now, where is our home planet, Irk?
his finger a tiny bit.
Perfect! Okay, GIR. I think a field test is in order.
and all the red on him turns back to blue. GIR walks up to one of the monitors
that is playing static.
Let's go into the nearby city and get as lost as we can.
goes from static to the scary monkey show. The scary monkey is breathing
GIR, no cheating. Shut your chip off first.
Do we have to go right now? I wanna watch the scary monkey show!
around and looks at the scary monkey show.
the scary monkey as the fly buzzes around his face.
soon as we're lost enough you just use the chip to guide us home. Now, put
your disguise back on! I have devised a new, even more insidiously clever
disguise for myself!
door opens and the disguised GIR walks out on a leash. Zim, with his new
disguise, walks out behind him, holding the leash. His new disguise includes a
coat, a beard, and a hat with a flower sticking out of it.
Be alert, GIR! On this planet we are surrounded by danger, and madness!
I like madness!
pans from the residential area to the city. Traffic moves slowly through the
city. Zim looks around nervously as he walks GIR along the sidewalk. They walk
past a clothing store. They walk in the street Zim frowns as they walk past a
shop that has rows of TVs in a display window, all playing the scary monkey
show. The scary monkey breathes heavily. GIR stops to watch, but Zim keeps
walking and GIR is dragged along because of the leash. They walk along more
streets and shops and when they reach a street corner, a Chihuahua walks in
front of them. The Chihuahua appears to go static when a passing car creates
wind that tugs on it. Zim is frightened by this.
Zim and GIR
walk into a park where a mime has a crowd. The crowd members step forward and
start giving the mime change. Zim drags GIR along, and ends up back in the
street corner he was at a second ago.
I think I've had my fill of these horrible... stink people things for today.
So activate your guidance chip and lead the way to home!
around and then points upward. Zim looks baffled. Zim laughs.
No. No GIR, not Irk. I meant our home base here on Earth.
house, GIR! Which direction is our house?
behind them. He looks around.
No, wait, um, it's over there.
to another random direction.
could you not know! I just upgraded your guidance system!
Oh, I left that at home.
You left what at home?
guidy, chippy, thingy.
You! Why would you do that!?!
To make room for the cupcake!
the top of his disguise and a cupcake pops out. He starts eating it sloppily.
When he finishes it, he licks the wrapper.
(grunts) How could you do this? You've left us stranded in the middle of the
enemy territory! Surrounded by humans!
start to water.
I can see that you understand your mistake, Gir, and me being angry will get
us no closer to home. I will just have to use my innate invader survival
skills to get us out of here.
over to a trashcan.
See, GIR? The Almighty Tallest have not placed there trust in me without
into the trashcan. GIR moans and looks at the cupcake wrapper.
I miss you, cupcake.
out of the trashcan with scraps of metal in his hand.
I will use these pieces of scrap metal to fashion a compass...
folding the scrap metal.
...using this planet's own magnetic field against it!
witness the power of my compass!
around and shows GIR the compass, which beeps. Zim moves it from side to side
but the arrow constantly points at GIR. Then the compass flies out of Zim's
hands and attaches to GIR.
it likes me!
Perhaps a compass is not the best tool for this situation!
the compass and throws it in the garbage can.
don't we ask the information humans for help?
I will not stoop as low as to ask the humans for help!
passes by them and then starts backing up to where they are.
You speak nonsense, GIR! We help ourselves.
A sign on
the bus says 'What about the bus?'
What about the bus?
A man who
was waiting at the bus stop boards the bus and dumps some change into the
change bin which has a sign over it that says "exact fare please."
Excellent, GIR! We will use one of their own methods of transportation to beat
this revolting city!
Zim and GIR
take the front seats right behind the driver.
Where do you think you're going?
I go home. Now mind your business, bus slave!
You don't go anywhere without bus fare!
and points to the change bin.
This aint a free ride, little man. (snort) You need money!
You expect me to pay to be on this filthy machine? Have you the brain worms!?!
as he is kicked off the bus, followed by GIR who grunts as he hits the ground
Fine! I don't need your bus! I will use the power of my sun to find my way!
Are we gonna ride the sun home?
No, GIR. I can use the Earth's sun to determine which direction is west. The
Earth's sun always sets in the west. Now watch me amaze you!
into the sun.
Hmmm, emmm, mmmm.
start smoking. they begin to bubble up and fry.
Wait a minute... I'm blind!
Uh, no, help, no!
continues screaming as GIR squeals happily, chasing after Zim.
No! GIR! I think they booby trapped their sun somehow!
into a wall and slides down it, moaning. His eyes are still smoking and
minor setback, GIR. We'll be home in no time. I'll just wait until the skin
grows back on my eyeballs!
from daylight to night. Zim wakes up and rubs his eyes which are now back to
GIR! I can see! I can see! Now we can figure out how to escape this filthy
around, asleep, and makes funny noises. He wiggles his tongue.
Get a job, ya bum!
That's it! If we can find a job, we can make money. With this money, we can
ride the bus! I'm going to beat you, city! You won't make a fool of this Irken
park, Flan watches a man eat a snake. A man plays a guitar, a hobo holds a
sign that says "will stop screaming for food", a person spins around
on a mat, a man has bees all over his face, and a man juggles. Zim's hat lies
on the ground, and people put change into it. Zim acts like a mine, and
GIR acts like a windup toy. GIR rotates slowly, and then spins around. An elf
wearing the same clothes as Zim and holding a bag of stolen money peeks his
head through the crowd. He stares slack jawed. Zim does a karate move. The elf
smiles. He approaches and puts some money in the hat.
driver opens the bus door and sees GIR and Zim waiting there, Zim holding the
hat full of money.
I'm gonna eat a rat!
driver raises an eyebrow. Zim dumps the contents of the hat into the change
bin and begins walking towards the seats.
Finally, we are heading home!
goes forward a couple of feet but then gets caught in a traffic jam. Traffic
is at a stand-still along the entire street. Zim and GIR walk along the
I smell dooky!
They take a
seat facing an old crying woman with a drooling baby on her lap. Zim gasps and
looks to GIR, who smiles, makes a funny noise, and closes his eyes. Zim looks
worried and looks back at the baby, who now has an evil look on his face. Zim
gets more worried and looks back to GIR, who smiles, closes his eyes, and
makes a funny noise. Zim looks back at the mean looking baby. Zim starts
sweating. He looks back at GIR, who smiles, closes his eyes, and makes a
funny noise. Zim looks out the window, where he sees a man call for a taxi
cab. The man gets in the cab and the cab drives along the sidewalk to avoid
the traffic. Zim looks around. He sees Carol Milican picking her nose. He sees
a drooling man. he sees the mean looking baby. He sees an old man with flies
sucking on him. He sees a frowning clown who has a piece of meat in her hair.
He sees the crying old woman. he looks at the old man with the flies again and
then at Carol Milican who picks her nose. Then he looks at GIR who smiles,
closes his eyes, and makes a funny noise.
I cannot stay on this bus any longer!
drives away leaving Zim and GIR on the sidewalk.
is wrong with these people!?! This place is just begging to be destroyed!
Woo! I like destroying!
GIR kicks a
can of poop brand soda.
GIR! I have a plan!
at the taller buildings.
Ocular implants are standard invader issue. From the top of that building my
incredible eyes (echo) should be able to spot our neighborhood. Come on!
cross the street, a man with an ice cream cart passes by.
Ice cream, ugh, somebody buy it. OH! Ice cream, I got ice cream here.
approaches the bank entrance, police cars pull up to the building. Inside, a
woman talks to the police. The bank entrance is open but police lines stop
people from entering. Zim and GIR walk under the police line. Zim sees the
sign that says 'stairs' and smiles. They proceed towards the stair when the
bank teller screams.
Pambrey looks at a picture from the security cam of the elf man seen earlier who
was dressed like Zim with a bag of stolen money. He lowers the photo and looks
Hey, that's the guy! And he's back for
mooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooore! Get him!
as the police start running after him. He runs to the door that leads to the
stairs. He starts climbing the stairs when his arachnid robot legs come out of
his backpack and help him go faster. He picks up GIR and carries him along.
They make it to the roof . They both scream as Zim jumps off the roof but uses
the spider legs to cling onto the ledge. GIr makes a triumphant noise.
now, where do we go from here?
from building to building and settles on a spot.
There! That looks about right. Now, use your jets to fly us home.
helicopter hovers in front of where Zim and GIR are, shinning lights on them.
activate and Zim's arachnid robo legs retract into his backpack. Zim rides on
GIR and GIR squeals as he dodges a net that the police helicopter drops. They
swerve around the helicopter and when it is out of sight, GIR's jets start to
go out. Zim gasps and they scream as GIR heads on a crash course into an
alleyway. They land in a dumpster, scaring a dog away. Zim crawls out of the
dumpster and GIR lifts his head up, with an empty box of Krizpy O's on his
happened!?! How did you run out of fuel that quickly!?!
the empty cereal box off his head.
I emptied it out.
Emptied it? Why!?!
out of the dumpster.
To make room for the tuuunaa.
off one of his feet and starts sucking tuna sloppily from his open leg. Zim
pulls over and Zim and GIR enter. The cab driver, Ron Jeremy, coughs.
You think I won't be ready, but you're wrong presumptuous cab beast! I have
prepared myself for this moment, and it is paid off in full! You see, the
invaders learn from their mistakes, however rare they may be! Now, human, take
me to... that way!
to his right.
And quickly. In case you haven't noticed, I've been trying to go home!
drives off. It turn from night to day. Cut to Mexico. A dead pig is in a store
window. Some pi�atas hang from the ceiling. Two rats dance with each other. A
butcher with a rose in his mouth dances. A little girl holds a plate of
something that says 'FEO' (meaning ugly in Spanish) on it. The cab drops Zim
and GIR off here. Zim looks very disgruntled, but GIR dances. The shop says
'Carne' (meaning meat) on it.